Help in treating phobias by immersion in virtual reality (M.Sc. Eng. thesis 2014)
Immersive 3D Visualization Laboratory demonstrator (M.Sc. Eng. thesis 2014)
Game that demonstrates possibilities of I3DVLab (B.Sc. Eng. project 2015)
System to support implosive phobias treating with use of virtual reality cave (B.Sc. Eng. project 2015)
3D VR Game with a High Immersion Level (B.Sc. Eng. project 2015)
Measurements of selected optical properties of projection systems in CAVE virtual reality systems (M.Sc. Eng. thesis 2016)
A three-dimensional virtual reality game that takes into account the player's emotions (M.Sc. Eng. thesis 2016)
Adaptation of global illumination algorithms for on-line image generation – ray tracing (twoperson M.Sc. Eng. thesis 2016)
Adaptation of global illumination algorithms for on-line image generation – radiosity (M.Sc. Eng. thesis 2016)
Synchronization of computers in virtual reality cave (B.Sc. Eng. project 2016)
Collision detection of objects for simulation in virtual reality cave (B.Sc. Eng. project 2016)
System for interactive visualization of complex chemical structures in virtual reality cave (B.Sc. Eng. project 2016)
Modeling the distribution of luminance and contrast of images in CAVE virtual reality systems (B.Sc. Eng. project 2016)
A three-dimensional cellular automaton simulating a neural network with visualization (B.Sc. Eng. project 2016)
Investigation of the properties of tracking systems in CAVE virtual reality systems (B.Sc. Eng. project 2016)
An attempt to implement the BlenderVR visualization system based on Blender3D in a virtual reality CAVE environment (M.Sc. thesis UG FMFI 2017)
Statistical estimation of the impact of being in virtual reality on user behavior (M.Sc. Eng. thesis 2017)
Architectural Visualization in Unity (M.Sc. Eng. thesis 2017)
The use of immersion in virtual reality to study human behavior (M.Sc. Eng. thesis 2017)
Adaptation of global illumination algorithms for on-line image generation – photon mapping (M.Sc. Eng. thesis 2017)
Simulation environment for Immersive 3D Visualization Lab (B.Sc. Eng. project 2017)
Distributed simulator of helicopter guidance during landing (B.Sc. Eng. project 2017)
System supporting the analysis of balance disorders with the use of virtual reality cave (B.Sc. Eng. project 2017)
Simulation training station for UAV copters in a virtual reality CAVE (B.Sc. Eng. project 2017)
Virtual sightseeing of Wisłoujście Fortress (group project 2017/2018)
Testing of projection screens in terms of their scattering and polarization properties (M.Sc. Eng. thesis 2018)
Firefighter training simulator for CAVE environment in Immersive 3D Visualization Lab (M.Sc. Eng. thesis 2018)
Immersion degree measurement for different virtual reality devices (M.Sc. Eng. thesis 2018)
Scanning of the incident location for the purpose of visualization in the virtual reality cave (M.Sc. Eng. thesis 2018)
The use of virtual reality in measurement of the aspect of morality in human behavior (M.Sc. Eng. thesis 2018)
Testing the dispersion parameters of projection screens using integration spheres (B.Sc. Eng. project 2018)
Virtual 3D human anatomy atlas (B.Sc. Eng. project 2018)
3D radiological data viewer (B.Sc. Eng. project 2018)
A system for rehabilitation of balance disorders with the use of virtual reality cave and motion tracking technique (B.Sc. Eng. project 2018)
Adaptation of the Unreal Engine to virtual reality caves in the Immersive 3D Visualization Lab (B.Sc. Eng. project 2018)
Programming platform supporting physical interaction for virtual reality cave (B.Sc. Eng. project GUT FAPM 2018)
Virtual journey through the Solar System using space navigation (M.Sc. Eng. thesis 2019)
Psychological determinants of presence in virtual reality (M.Sc. thesis SWPS FPS 2019)
Immersion in virtual reality - comparison of HTC Vive and CAVE technologies (M.Sc. thesis SWPS FPS 2019)
Graphical user interface for applications in virtual reality caves (M.Sc. Eng. thesis 2019)
Application of photogrammetry in modeling of a scene for virtual reality cave (M.Sc. Eng. thesis 2019)
Interactive visualization of Wikipedia pages in a virtual reality cave (B.Sc. Eng. project 2019)
3D visualization in a virtual reality cave of results of simulation of wave interaction on a marine object (B.Sc. Eng. project 2019)
Extending the tracking system in a big virtual reality cave with recognition of the feet position on the floor (B.Sc. Eng. project 2019)
Full adaptation of the Unreal Engine to virtual reality caves in the Immersive 3D Visualization Lab (group project 2019/2020)
Distributed Interactive Simulation for virtual reality caves in the Immersive 3D Visualization Lab (group project 2019/2020)
Creating a 3D model of a medieval city for the needs of virtual reality (group project 2019/2020)
The influence of psychological and technological aspects on immersion level in virtual reality (twoperson M.Sc. Eng. thesis 2020)
Simulator of operating a five-axis milling machine with a tool exchanger (professional practice 2020)
The influence of individual and external factors on cybersickness in virtual reality (M.Sc. Eng. thesis 2020)
A historical video game taking place in the scanned interiors of the Vistulamouth Fortress (M.Sc. Eng. thesis 2020)
Interactive hologram of the Milky Way Galaxy (M.Sc. Eng. thesis 2020)
A video game to analyze and promote pro-ecological attitudes in the sphere of public space (M.Sc. Eng. thesis 2020)
Application programming interface for CAVE environment in Immersive 3D Visualization Lab (M.Sc. Eng. thesis 2020)
High realism shooting simulator (M.Sc. Eng. thesis GUT FMEST 2021)
Recognition of the feet position on the floor of the big virtual reality cave in the Immersive 3D Visualization Lab (group project 2020/2021)
Universal simulation platform for observation on-board instruments of a flying reconnaissance drone (M.Sc. Eng. thesis 2021)
A historical video game taking place in the Kashubian medieval port (M.Sc. Eng. thesis 2021)
Rifle-shaped manipulator for shooting simulation (M.Sc. Eng. thesis 2021)
Adaptation of EEG biosensors to analyze emotions in a virtual reality cave (M.Sc. Eng. thesis 2021)
Virtual escape room (B.Sc. Eng. project 2021)
Educational virtual reality game in the field of chemistry (B.Sc. Eng. project 2021)
Arcade game in the CAVE environment supporting the rehabilitation of Duchenne muscular dystrophy (B.Sc. Eng. project 2021)
Applications of immersive spatial visualization in participatory research (on the example of the 3D game "City") (B.Sc. thesis UG FSS 2022)
The use of immersion in virtual reality to the implosive phobias treating (M.Sc. Eng. thesis 2022)
Game of hide and seek in a virtual environment using the Unreal Engine (M.Sc. Eng. thesis 2022)
Training simulator in the field of behavior during the fire (M.Sc. Eng. thesis 2022)
The use of virtual reality for rehabilitation in demyelinating diseases (twoperson M.Sc. Eng. thesis 2022)
Shooter in a virtual environment using the Unreal Engine (M.Sc. Eng. thesis 2022)
Navigation in 4D space using the CAVE environment (B.Sc. Eng. project 2022)
Navigation in space with non-Euclidean geometry using the CAVE environment (B.Sc. Eng. project 2022)
Adaptation of the Beat Saber rhythm game for motor rehabilitation (B.Sc. Eng. project 2022)
Magic 3D pencil (B.Sc. Eng. project 2022)
The use of virtual reality as a teaching tool in the field of chemistry (research project 2022/2023)
Virtual potter (research project 2022/2023)
CAVE based simulator of the Stewart platform for the lunar-mars rover demonstrator (research project 2022/2023)
Simulation of the perception of the world in psychotic disorders (research project 2022/2023)
Escape room promoting studies at the Faculty of ETI (group project 2022/2023)
Construction of an electronic system used to measure the vital parameters of VR users (group project 2022/2023)
Development of a holographic pyramid prototype (M.Sc. Eng. thesis 2023)
Virtual reality system controlled by user's emotions (twoperson M.Sc. Eng. thesis 2023)
Virtual reality environment for testing of underwater system for navigation and augmented reality (M.Sc. Eng. thesis 2023)
A virtual reality game that forces a player to navigate with frequent changes of speed and direction (B.Sc. Eng. project 2023)
Measurements of the impact of various parameters of the virtual environment on the comfort of the simulation participant (B.Sc. Eng. project 2023)
Research on the simulation potential of VR CAVEs (research project 2023/2024)
A VR game with variable movement dynamics to investigate the usefulness of a spherical gait simulator (research project 2023/2024)
Virtual escape room with extent mathematics (research project 2023/2024)
Virtual sculptor (research project 2023/2024)
Research with the use of VR CAVEs on the influence of non-Euclidean geometry on human spatial orientation (research project 2023/2024)
Projection space and projection methods in virtual space. How are 3D objects projected onto planes? (group project 2023/2024)
Assessment of the possibilities and usefulness of using virtual reality in the rehabilitation of people with Duchenne muscular dystrophy (M.Sc. thesis MUG FHS 2024)
Reconstruction of solids in the VR CAVE environment based on their projections on given planes (B.Sc. Eng. project 2024)